Pages

Showing posts with label ghosts. Show all posts
Showing posts with label ghosts. Show all posts

November 13, 2013

Call of Duty Ghosts Areas of Concern


Everybody hates it so much that they murdered it. It came back as Ghosts!

Or something like that.


Intro:




Another year, another Call of Duty, another KVR Gaming compulsory Review or Areas of Concern. What can I say? But heck, although a majority of you may already have picked this up when it first came out, I'm still doing this.

Basic Plot:

When a huge, unexpected strike comes from a super cannon thingy in space and destroys America, America must fight back to regain America from South America, and so America decided to make an elite band of soldiers known as Ghosts.

They try and save America.

Release Date: November 2013. 

Developer: Infinity Ward.

Publisher: Activision.

Platforms: Xbox 360, Playstation 3, Playstation 4, Xbox One, Wii U, PC.

Genre: First Person Shooter.

Reviewed By: Kyle van Rensburg.

Areas of Concern:

Violence:

Mild Moderate Heavy Very Heavy Extreme Offensive

NOTE: For the sake of brevity, we have chosen to select only the most intense acts of violence in the game.


--People can be shot, sometimes in slow-motion: Blood sprays out, staining the environment, and cries of pain are heard as their bodies spasm in reaction to the bullets. In one sequence a man is shot several times in his side, blood pooling out beneath him, and is finally shot in the head. (Not shown)

--Several sequences feature knife violence: Blood sprays out as the knife is plunged in and cries of pain are heard. In an underwater level, blood flows out, and in space, blood sprays and hangs in the air.

-In a featured sequence, your character stabs a man in the knee and the throat. Your ally brutally chops a guy in the shoulder and neck with a hatchet several times with blood spurting out in large amounts. This happens quickly.

--A dog can attack people, grabbing them by the throat, blood spraying, killing them.

--There are SEVERAL sequences where explosions go off, strewing wreckage everywhere and knocking people back. Lots of detail are shown in these intense sequences. Your character can also throw grenades, lay mines/claymores, and shoot explosive projectiles, with the same results.

--A sequence depicts an injury inflicted upon an animal. It turns to be okay.

Sex/Nudity:

Mild Moderate Heavy Very Heavy Extreme Offensive

--One of the multiplayer maps has a building with the headlines: "All nude girls" and "Pinkieez Gentleman's Club". Inside, we see some poles, and silhouette paintings of women in slightly suggestive poses.

Language:

Mild Moderate Heavy Very Heavy Extreme Offensive

Semi-Frequent Uses of F**k, S**t, A*s, B**t**d, B**ch, H**l, D**n, and an obscene gesture.

--God's name is used in vain.

Spiritual Content: 

Mild Moderate Heavy Very Heavy Extreme Offensive

--List of symbols:

-Skulls (Death).

-Pentagrams (Satanism). 

-Lightning bolt (Lucifer falling from Heaven).

--A superweapon is called ODIN, after a major god in Norse mythology.

--A man briefly mentions that they point dead soldiers towards their homes, so that when they reach the other side, they can watch over them. 

Drugs/Alcohol/Smoking:

Mild Moderate Heavy Very Heavy Extreme Offensive

--We see a pack of cigarettes.

Morality:

Abysmal Bad So-so Okay Good Very Good

While it may generally be considered good, there are a few very brief but disturbing scenes where soldiers execute surrendered enemies at close range in a very deliberate way.

Otherwise, this is your standard blockbuster story: Good guys save the day and keep the bad guys at bay. Yay!

Themes:

-Female Soldiers: It's notable that the developers gave people the choice to play as female soldiers in the multiplayer arena. Now while this is just a game, and the reasons may not be to promote any agendas, it may still not sit all that well with the conservative side of gamers.

I personally don't mind this inclusion. 

Thoughts & Impressions:


I decided to take a different route with these sections and give you excerpts from popular gaming review sites, and sums up their thoughts, along with my own:

IGN: (8.8) Call of Duty: Ghosts isn't a reinvention of the franchise, but proves there's still room for innovation within its existing formula. Though at the risk of overcomplicating things at times, its robust multiplayer gameplay, surprisingly fun co-op modes, and lengthy, challenging, and varied campaign makes Ghosts one of the best Call of Duty games to date.

GamesRadar: (4/5) Ghosts is a cookie cutter game with a little touch of alien frosting on top. However, the well-designed multiplayer maps, soldier customization, and polished gameplay is more than enough to sink your teeth into.

Destructoid: (5/10) Contrary to the old saying, you can teach an old dog new tricks. Black Ops II demonstrated that with style. Ghosts, however, is a dog that simply doesn't want to change. It knows what it is, and sticks with it. It would be a respectable endeavor, if it didn't lead to such an underwhelming and predictable little product. What a sleepy, sleepy dog.

Edge: (7/10) Many will be satisfied by the simple existence of a COD game on the day next-gen hardware launches, but this is a missed opportunity nonetheless. The studio that defined the console FPS in the current generation has declined to do the same here. By the time it gets another chance, it may be too late.

My Thoughts: If you decide to skip over this instalment, life will still be the same, and in fact, you'll not have missed a thing.

The story is disappointing and lacks significant depth, beyond a very superficial familial thematic. Also, why the cliffhanger ending?

At the end of the day, the people who wanted to pick this up will have already done so. The people who hate Call of Duty won't have. And the small amount of people who are undecided?

My advice to you: Honestly, there are much better games. Stay this one out.

Conclusion:




Well, in my humble opinion, there's not much to be concerned about here if you are familiar with shooters.

Bloody but not too graphic violence, this is all like a PG-13 rated movie, complete with only one F-word. That isn't a justification, in case you're wondering, but simply a mere statement.

Sure, the violence is a bit stronger than a PG-13 you might say, but not enough for me to drop my example. I was disturbed, however, at the random and unwarranted execution of surrendering soldiers in this game.

It was such a cruel and baseless thing to do, so why are good soldiers so uncaring in their battle to take back what's right? Doesn't make sense to me...

But otherwise, I see no problem with this game getting a Caution Advised.

The Preacher: I'm more concerned about the game's quality than the content, in my humbly correct opinion (just kidding). The Multiplayer features women as soldiers. So? Maybe that will even become a necessity at a time when more people are given the call to arms to defend what's right. But let's not get into hot topics now.

Heck, they didn't even make them incredibly attractive, so you can't argue that it's wrong based on merits that teenagers will play this game and MAYBE lust after them. Huh, even the concept sounds ridiculous...

Trent: I can understand what you're saying, but shouldn't we as parents be more concerned about what our children are playing, especially when it comes to video games that glorify death and violence, albeit in less psychopathic ways?

Ghosts is much milder than Black Ops II, or even 2011's Modern Warfare 3, but is it okay in comparison? Do we really want to have things like this in our system and on our televisions-

The Preacher: You already went over that last week. New material, please!

Trent: ...Okay, so I have gone over it a few times, but I still urge serious caution. Don't allow these games to fuel an already aggressive personality, or even make you develop one, if such a thing is possible.

Verdict: 15+



For Violence, Language, and Spotty Morality.

Outro:

Another one in the can. Tune in next week for an Areas of Concern of Battlefield 4. Oh and by the way, I'm trying to come up with new posts for the blog, so as soon as this month is over you'll see an onslaught of new content.

Tune in Friday for another article, and I hope you guys enjoy what's left of the week.

Writer Bio:


Kyle van Rensburg is the Editor-in-Chief of KVR Gaming. He likes cookies.

November 04, 2013

Blog Journal Volume 13: Ghosts and Ch-ch-Changes!

I decided that giving proper names to these update posts would be a lot better, so there you go. Blog Journal it is, and since I lost track of how many I made, I decided to call it Volume 13, since 13 is my favourite number. What, you didn't notice that I'm odd?

***

Assassin's Creed IV: The bulk of the Areas of Concern is done, I just need to finish the Thoughts & Impressions and then it can be scheduled. I think I shall do so tonight, and continue with the next guy:

Battlefield 4: The Areas of Concern* has not yet started, but I will do so later today. The game looks like your average shooter, with one very gruesome scene that doesn't involve needles, and that's about it.

Call of Duty Ghosts: Yeah, yeah, this game has to be done as well. It comes out tomorrow, and as such I will do both Battlefield and Call of Duty side-by-side.

*Blog: You notice the little asterisk next to Areas of Concern? Well that's because I wanted to direct your attention to a Term Change which will hopefully make things less confusing:

From now on, posts titled "Areas of Concern" will now be titled "Mini-Review". The change was brought upon by the fact that the post is not just an Areas of Concern, but it's also less substantial than a Full Review. As such, Mini-Review it is then.

It also gives the post the word "review" in it, and hopefully that will divert more traffic. I want these posts to get read, so we can help people.

So there you go, that should be everything for today. Tune in tomorrow for my twisted version of the news, dubbed "Tuesday Newsday".

See ya tomorrow!

September 27, 2013

What's with the Call of Duty hate?

Fish. That swim away from you. INNOVATION!

It must be weird being a salesman for the most hated game franchise today. It's no small task trying to point out the greatest features of the newest all-too familiar game in the franchise, especially to droves of cynical gamers.

But what if successful marketing of such a franchise did not depend on highlighting the positives, but dwelling on the negatives?

***

So, I decided to take a step back this week and focus on a topic which has been racking my mind ever since I first played Modern Warfare 2: Why do people hate Call of Duty so much?

Okay, sure, it's not the best game in the world, but surely there are much worse games to hate on? Like maybe ET: The Game for nearly obliterating the North American video game industry?

The hordes of shameless movie tie-ins, which exploit our fondness for their source material and give us worthless rubbish in return?

Duke Nukem Forever even, with it's pointlessly offensive humour and infamously dated quality?

Why does Call of Duty get all the flak? Why does a game which does a slightly more than serviceable job get widespread hatred?

Maybe that hairstyle has something to do with it?

Because of one thing: The fans.

Call of Duty was the highest selling game franchise of all time, only displaced by Grand Theft Auto with it's most recent entry.

The thing which annoys most people is the fact that COD of all games became extremely popular, when there are other games to enjoy, and should have had a larger audience.

Now, some may disagree with me and say it's because the COD series contains some of the worst quality games on the market today.

Sorry, but that's not true. And in fact, the rabid hatred for COD is unwarranted. The reason why people hate it so much, is because it disappointed them.

I remember before Modern Warfare 2 was released, Call of Duty was in most of our good books. The game remains largely the same today, except something changed after the overhyped sequel.

The disappointment of a largely similar game after so much innovation was promised could not be taken back. It was after this, when the hate began.

Now I'm not going to go on a lecture and explain why I think it's bad to hate Call of Duty or like Call of Duty. Instead, I'm going to state one thing: The haters are what's selling COD.

Disagree? Not surprised, but there's simple logic behind my decision. The more hatred and bitterness people heap on something, the more attention it gets, and as some of you may know, there's no such thing as bad publicity.

Look, it's your own decision to hate Call of Duty as a whole. That's on you. I respectfully say that I would rather enjoy a game instead of engage in rabid hatred, because then I would only waste my time.

But the simple fact of the matter is, the more outspoken you are about hating it, the more it will get publicized, resulting in even more sales for the franchise.

Okay, you gotta admit that this screenshot looks pretty cool.

The day COD disappears from the market, is when people react indifferently to it. That day may come soon, when haters realise that despite their best efforts, the COD series is going to stay no matter how much 0's they give it on review sites, no matter how much boycotts they organise, and no matter how much bad-mouthing they attempt, it's all for nothing.

And the fans too, if they finally realise that COD is becoming stale, and that there are much more attractive games out there to enjoy, some of them free.

Until then, you are free to continue with your hate. But just know that when the dust finally clears, it will be awfully embarrassing to admit that you were a highly successful salesman for the game you swore to destroy.

What do you think? How does Call of Duty compare to other big name games? Does it deserve the haters? 

No, it doesn't, but tell me why you hate it if you're one of them.